Comics Confidential : Thirteen Graphic Novelists Talk Story, Craft, and Life Outside the Box by Leonard S. MarcusA must-have collection for comics fans and creators everywhere, packed with interviews and original comics by today's foremost graphic novelists.Respected anthologist Leonard S. Marcus turns his literary microscope to the world of comics, which has lately morphed and matured at a furious pace. Powerful influences from manga to the movies to underground comix have influenced the thirteen artists and writers interviewed in these pages to create their own word-and-picture narratives. Here are their moving, funny, inspirational stories: true tales from the crucible of creative struggles that led each to become a master of one of today's most vibrant art forms. The book also contains an original graphic short on the common theme of "the city" from each of the artists, a mini-comic set in a cityscape of their choosing-present-day, historical, or imaginary.Featuring interviews with: Harry Bliss Catia Chien Geoffrey Hayes Kazu Kibuishi Hope Larson Danica Novgorodoff Matt Phelan Dave Roman Mark and Siena Cherson Siegel James Sturm Sara Varon Gene Luen Yang
ISBN: 9780763659387
Publication Date: 2016-09-27
The Art of Comic Book Writing : The Definitive Guide to Outlining, Scripting, and Pitching Your Sequential Art Stories by Mark Kneece
ISBN: 9780770436971
Publication Date: 2015-09-08
Designing Creatures and Characters : how to build an artist's portfolio for video games, film, animation, and more by M. Holmes
Designing Creatures and Characters: how to build an artist's portfolio for video games, film, animation, and more by Marc Taro HolmesAll You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design * Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. * Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. * Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. * Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes
A practical guide to establishing a successful career in the comic book business. Topics covered include: preparing a professional portfolio; successful self-promotion; guidelines for interviews; marketing through the mail; and professional business practices.--From publisher description.